I’m a real-time 3D artist specializing in Unreal Engine, focused on building high-quality environments for games, cinematics, and interactive experiences. My work covers environment design, lighting, asset integration, and scene optimization, with a strong emphasis on visual storytelling and realism.
I have hands-on experience creating game-ready assets, setting up lighting using Lumen and baked workflows, and developing cinematic scenes using Unreal Engine pipelines. I’m also exploring areas like virtual filmmaking, VFX, and MetaHuman creation to expand into full production workflows.
I aim to deliver production-ready scenes that balance visual quality and performance, and I’m continuously refining my skills to work at an industry level.
English
BAMMC
3D Model Maker, 3D Modelling, Blender, Game Design, Unreal Engine, VFX Artist / Studio, Zbrush